I’d like to base a lot of my FMP assets and level design on the assets and environment I created for my Unit 7 project. Here are some examples of the assets I created for that project:





These assets could be used in my FMP, however I will probably attempt to remake the trees with fewer polys and better textures. I would also like to create other assets, including:
- ferns, flowers, tall grass, and other plants
- a larger variety of fungi
- a larger selection of rocks
- water
- some animals
I need to look into what objects I will include as collectable objects for the scavenger hunt aspect of the game. Some of the collectibles could be the same as other assets found within the scene, while some could be unique objects.
In terms of animals, I could include small animals such as rodents, bats, snakes, lizards, small birds, and possibly insects. Some of these could also be included as collectibles. I would like to use this as an opportunity to improve my animation skills by giving the animals simple animations.
To make the collectibles stand out from the non-collectable objects, I might add incandescence to their materials to give them a colourful sheen. This would also be useful when it comes to the chronic illness/disability aspect of my game, as I could simulate symptoms such as brain fog and memory problems by having the colourful sheen fade occasionally, mimicking what it’s like to forget what you’re looking for or what you’re supposed to be doing.