Last week I finalised my decision in terms of what art style I wanted to use. This meant I was able to start creating assets for my project. I was able to create a variety of assets to use in my project, however I will most likely work on creating a few more this week. I would especially like to focus on creating more items that I can use as the collectables in my project, since I would prefer for many of these items to be unique and interesting so that they stand out better from the environment.
I was also able to test out a few of my ideas in Unity last week, which has given me a better idea of what I need to do next and what else I need to create for my project (mostly normal maps to use on certain assets). It has also shown me that some of my original ideas wouldn’t have worked as well as I’d hoped, and given me the opportunity to come up with alternatives that work better.
On top of this, I was able to reflect on what I could have done better at various stages of my project, including the planning stages and my time management strategies. One key point that I’ve picked up on is that I am much more able to focus while relaxed at home, meaning that I was able to get a lot of work done over the weekend. This is something I will be able to consider for the rest of the project and hopefully use to my advantage by better balancing out when and how I work, and when I can relax and regain my energy in order to work more efficiently.
This week, I would like to try and finish creating all of my assets and potentially even begin putting the assets into Unity so that I can start working on scene dressing and coding next week. This would fit well with what I originally wrote in my time planner. I may also work a little bit on creating some sound effects to put into my game, however I’m not sure if I will actually have time for this. I would also like to attempt to make some basic animations for certain assets that I’ve made, however I now feel that this may be overly ambitious and that my time would be better spent on finishing my modelling and beginning to work within the game engine rather than trying to fit too many different aspects of game production into my project.





As you can see, I decided to include areas such as a large patch of darker grass, which I would like to make into a forest, and an area of sand which I envision as the edge of a desert. If I had more time to create my project, I would like to create a larger map with more biomes, however I feel that the scene dressing for that would take longer than the time I have been given.




























